![]() ![]() We’ve heard a bunch of player feedback regarding UX and usability issues. RubinZoo, Live Balance Lead UI, Deckbuilder, and Animations Just to be clear, this is a pretty loose framework (so be ready for some exceptions), but it generally describes our intent to make sure card changes support the experience of discovering all the possibilities of a new set and meta. Third balance patch: Limited number changes to stabilize any meta issues. ![]() #Legends of runeterra expedition rewards PatchSecond balance patch: Significant updates to underutilized cards, and the main patch where you can expect any major champion updates.Ĥ. First balance patch: mostly “medium”-sized number changes based on our early sense of outliers.ģ. Once we’re out of beta and get into our regular cadence of releasing new sets, it should look something like this:Ģ. We fully plan to monitor changes, rather than drop them and forget, and will make further tweaks in future patches as needed.Īdditionally, we plan to approach balance with a seasonal mindset, adjusting our methods as the meta goes through different stages between sets of new cards. When we do, we want to avoid over-nerfs (cards and their archetypes / decks should remain playable) as well as minimize collateral damage to cards or decks that aren’t the actual target of a given change. While buffing cards in pursuit of these targets is the fun part, we will also power down cards where necessary. The meta should support the widest possible array of competitively viable decks. Regions should have at least one competitively viable deck. Non-champion cards should have at least one deck where they’re a good option. When we look at balance in LoR and consider changes, we have some high-level, aspirational targets we use to guide our long-term efforts:Įvery champion should have a deck where they’re the best fit and their “dream” can be realized. #Legends of runeterra expedition rewards updateSince this patch includes the first balance updates of the beta (and many players’ first balance update since starting LoR), we’d like to briefly recap our goals and how you can expect to see them manifest over the several patches that happen between new card releases. We’ve also got Dev Notes covering our approach to balance in Set 1, as well as ways we’re planning to address player feedback regarding the UI, deckbuilder, the speed of in-game animations. Patch 0.9.0 brings with it the first card updates of open beta, along with tweaks to XP and Expeditions rewards. ![]()
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